Step 2: Mesh Geometry in GAMBIT
Mesh Edges
Before we mesh the face, we should mesh the edges to better define our mesh.
Following figure shows the edges with different mesh properties.
(Click picture for larger image)
Label |
Edge Mesh Properties |
A |
Interval Count: 36, Double First Length: 0.4667 |
B |
Interval Count: 36, Double First Length: 0.1867 |
C |
Interval Count: 30, First Length: 0.129 |
D |
Interval Count: 18 |
E |
Interval Count: 90, First Length: 0.1 |
F |
Interval Count: 36 |
G |
Interval Count: 72 |
H |
Interval Count: 30 |
I |
Interval Count: 36, Double First Length: 0.04667 |
Operation Toolpad > Mesh Command Button > Edge Command Button > Mesh Edges
Mesh edge A through I according to the properties shown on the table.
After we have all the edge meshes, we can mesh the faces:
Operation Toolpad > Mesh Command Button > Face Command Button > Mesh Faces
Select the face one by one. The face will change color. You can use the defaults of Quad (i.e. quadrilaterals) and Map. Click Apply.
The meshed face should look as follows:
(Click picture for larger image)
Go to Step 3: Specify Boundary Types in GAMBIT