Problem Specification
Problem Specification
1. Start-up and preliminary set-up
2. Specify element type and constants
3. Specify material properties
4. Specify geometry
5. Mesh geometry
6. Specify boundary conditions
7. Solve!
8. Postprocess the results
9. Validate the results
Problem Set 1
Problem Set 2
Step 4: Specify geometry
Overview
Since we are using the 2D Spar element, we can represent each truss member by a line. A line can be created by joining two keypoints (ANSYS terminology for vertices). So we'll need three keypoints, located at A, B and C in the figure below. We'll locate the origin of the coordinate system at C and number the keypoints at A, B and C as 1, 2 and 3, respectively.
Create Keypoints
Main Menu > Preprocessor > Modeling > Create > Keypoints > In Active CS
The active CS (i.e. Coordinate System) is the global Cartesian system by default and we'll work only in this coordinate system in our friendly introduction. ANSYS offers the capability to switch between various types of coordinate systems which will be necessary when you move on to solving super-duper problems.
In the Create Keypoints in Active Coordinate System dialog box,
Enter 1
for Keypoint number
Enter 0
for X and 2.8
for Y
(The Z value defaults to zero)
Click Apply (which accepts the input and then brings back the dialog box for further input)
Note that you can move to the next field using the Tab key.
Enter 2
for Keypoint number
Enter 1.5
for X and 2.0
for Y
Click Apply
Enter 3
for Keypoint number
Enter 0
for X and 0
for Y
Click OK (which accepts the input and then closes the dialog box)
Note the difference between Apply and OK which holds throughout ANSYS.
The keypoints will now be displayed in the Graphics window along with a triad that indicates the origin of the coordinate system (coincident with keypoint 3 in our case) and the axes.
Check Keypoints
To check if the keypoints have been created correctly:
Utility Menu > List > Keypoints > Coordinates only
This brings up a window listing the coordinates and rotation angles for the keypoints. Verify that you have the following:
You can rotate the coordinate system associated with each keypoint and that is what the rotation angles THXY, THYZ and THZX refer to. In our case, we don't need to rotate the keypoint coordinate system and so the rotation angles are identically zero.
Close the window listing the keypoints.
Close the Keypoints and Create menus.
Modifying Keypoints (If Necessary)
If you are like me, you made a mistake while creating keypoints and cursed that there is no undo button. To correct your mistake(s), you can delete keypoints and re-create them. In case you need to delete a keypoint, do the following:
Main Menu > Preprocessor > Modeling >Delete > Keypoints
This brings up the so-called pick menu.
Click on the keypoint you want to delete. A square appears around that keypoint indicating that it is selected. (Repeat for other keypoints as necessary.)
Click OK in the pick menu.
You should see the keypoint disappear in the Graphics window. You can also check that the keypoint has been deleted using Utility Menu > List > Keypoints. You can then re-create the keypoint.
Save your work
Once you have successfully created the keypoints, save your work using
Toolbar > SAVE_DB
This is a short-cut for
Utility Menu > File > Save as Jobname. db
Create Lines from Keypoints
Main Menu > Preprocessor > Modeling > Create > Lines > Lines >In Active Coord
This will bring up the Lines in Active Coord pick menu.
To create the line between keypoints 1 and 3, click on keypoint 1 and then keypoint 3. Similarly, create lines between keypoints 1 & 2 and keypoints 2 & 3.
Close the Lines in Active Coord pick menu by clicking on Cancel.
Close the Lines and Create menus.
Check Lines
Take a look at the list of lines that have been created:
Utility Menu > List > Lines
Click OK to accept the default output format.
The first four columns in the list should be:
The order of the keypoints for a line doesn't matter i.e. line l1 could go from keypoint k1 to k2 or equivalently, k2 to k1.
Close the window listing lines.
Modifying Lines (If Necessary)
If a line doesn't look right, you can delete and re-create it. To delete a line:
Main Menu > Preprocessor > Modeling > Delete > Lines Only
This brings up the pick menu.
Click on the line you want to delete in the Graphics window. Click OK. This deletes the line.
Save your work
Once you have successfully created the lines, click on Toolbar > SAVE_DB to save the database.