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General Program Information

Input Definitions

Inputs Needed to Call the Tee Function
origin -
R1 -
R2 -
R3 -
L -
H -

Inputs Defined within the Tee Function

p1 =

  • x : origin0
  • y : origin1
  • z : origin2

p2 =

  • x : origin0
  • y : origin1
  • z : origin2 + L/2

p3 =

  • x : origin0 + L/2
  • y : origin1
  • z : origin2 + L/2

p4 =

  • x : origin0 - R1
  • y : origin1
  • z : origin2

p5 =

  • x : origin0 + L/2
  • y : origin1 + R1
  • z : origin2 + L/2

p6 =

  • x : origin0 - R2
  • y : origin1
  • z : origin2

p7 =

  • x : origin0 - R3
  • y : origin1
  • z : origin2

p8 =

  • x : origin0 - R1
  • y : origin1
  • z : origin2 - H

p9 =

  • x : origin0
  • y : origin1 - H
  • z : -origin1 - R3

p10 =

  • x : origin0
  • y : origin2 + L/2

p11 =

  • x : origin0 + zc
  • y : origin2 + L/2 - zc

p12 =

  • x : origin0 + zc
  • y : origin1 + L/2

p13 =

  • x : origin0
  • y : origin2 + L + H
  • z : -origin1

p14 =

  • x : origin0
  • y : origin2
  • z : -origin1

p15 =

  • x : origin0
  • y : origin2 - H
  • z : -origin1

p16 =

  • x : origin0
  • y : origin2 + R2
  • z : -origin1

win1 =

  • x : origin0 + (L/2 + H)
  • y : origin1 - R3
  • z : origin2

win2 =

  • x : origin0 + (L/2 + H)
  • y : origin1 + R3
  • z : origin2

win3 =

  • x : origin0 - R3 - zc
  • y : origin2 - H - zc
  • z : -origin1

win4 =

  • x : origin0 + L/2 + H + zc
  • y : origin2 + H + L + zc
  • z : -origin1

Technical Program Outline

viewtop - sets the workspace so that the user is viewing the object from the top.

zoom win - zooms the workspace to a smaller focus area

zoom win1 - zooms the workspace to a still smaller focus area

cylinder1 - creates a cylinder that will form the inner wall of pipe 1.

cylinder2 - creates a cylinder that will form the inner wall of pipe 2.

union1 - unions the two cylinders.

cylinder3 - creates a cylinder that will form the outer wall of pipe 1.

cylinder4 - creates a cylinder that will form the outer wall of pipe 2.

subtract1 - subtracts cylinder 1 from cylinder 3 creating a hollow pipe.

subtract2 - subtracts cylinder 2 from cylinder 4 creating a hollow pipe.

cylinder5 - creates a cylinder that will form the outer wall of pipe 3.

cylinder6 - creates a cylinder that will form the inner wall of pipe 3.

subtract3 - subtracts cylinder 6 from cylinder 5 creating a hollow pipe.

viewfront - sets the workspace so that the user is viewing the object from the front.

mirror1 - mirrors the bottom pipe 90 degrees clockwise.

mirror2 - mirrors the bottom pipe 180 degrees.

bigunion1 - joins the third, forth and fifth pipes.

mirror3 -

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