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General Program Information

Input Definitions

  • p1 is a 3,1 matrix with the x,y,z values for the lower left hand corner of the channel. p1 is also the channel origin.
  • p2 is a 3,1 matrix with the x,y,z values for the upper right hand corner of the channel.
  • p3 is a 3,1 matrix with the x,y,z values for the lower left hand corner of the channel cutout.
  • p4 is a 3,1 matrix with the x,y,z values for the lower upper right hand corner of the channel cutout.
  • p5 is a 2,1 matrix with the x,y values for a point on the outer edge of the channel viewed from viewtop.
  • p6 is a 2,1 matrix with the x,y values for a point on the lower inner lip of the channel viewed from viewtop.
  • p7 is a 2,1 matrix with the x,y values for a point on the upper inner lip of the channel viewed from viewtop.
  • win1 is a 2,1 matrix with the x,y values for the lower left hand corner of the zoom window.
  • win2 is a 2,1 matrix with the x,y values for the upper right hand corner of the zoom window.

Technical Program Outline

viewtop - sets the workspace so that the user is viewing the top of the object.

zoom win - zooms the workspace to a smaller focus area.

box1 - creates the outer box of the channel.

box2 - creates a second bow that will serve as the channel cutout.

subtract1 - subtracts the inner box from the outer box to create a channel.

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