General Program Information
Basics - Cylinders
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h1. General Program Information h2. Basics - Cylinders {float:left|border=2px solid black} !cylinderA.bmp! {float} \\ \\ *cylinderA* \- a function that takes in the inputs of a point, radius, and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the beginning or middle of a line of AutoCAD code. |
cylinderA - a function that takes in the inputs of a point, radius, and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the beginning or middle of a line of AutoCAD code.
cylinderA(p1,R1,L)
...
:=
...
- ("_cylinder",sp,point(p1^<0>^),sp,stringit(R1),sp,stringit(L),sp)
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{float:left|border=2px solid black} !cylinderB.bmp! {float} \\ \\ *cylinderB* \- a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the beginning or middle of a line of AutoCAD code. |
cylinderB - a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the beginning or middle of a line of AutoCAD code.
cylinderB(p1,R1,p2)
...
:=
...
- ("_cylinder",sp,point(
...
- p1^<0>),sp,stringit(R1),sp,"c",sp,point(
...
- p2<0>^),sp)
...
- if
...
- acad
...
- version =
...
- 2004
...
- v
...
- 2006
...
- ("_cylinder",sp,point(
...
- p1^<0>),sp,stringit(R1),sp,"a",sp,point(
...
- p2<0>^),sp)
...
- if
...
- acad
...
- version =
...
- 2007
...
- ("_cylinder",sp,point(
...
- p1^<0>),sp,stringit(R1),sp,"a",sp,point(
...
- p2<0>^),sp)
...
- if
...
- acad
...
- version =
...
- 2008
...
- ("_cylinder",sp,point(
...
- p1^<0>),sp,stringit(R1),sp,"f",sp,point(
...
- p2<0>^),sp) otherwise
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otherwise {float:left|border=2px solid black} !cylinderC.bmp! {float} \\ \\ *cylinderC* \- a function that takes in the inputs of a point, radius. and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the end of a line of AutoCAD code. |
cylinderC - a function that takes in the inputs of a point, radius. and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the end of a line of AutoCAD code.
cylinderC(p1,R1,L)
...
:=
...
- ("_cylinder",sp,point(p1^<0>^),sp,stringit(R1),sp,stringit(L))
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{float:left|border=2px solid black} !cylinderD.bmp! {float} \\ \\ *cylinderD* \- a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the end of a line of AutoCAD code. |
cylinderD - a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the end of a line of AutoCAD code.
cylinderD(p1,R1,p2)
...
:=
...
- ("_cylinder",sp,point(
...
- p1^<0>),sp,stringit(R1),sp,"c",sp,point(
...
- p2<0>^))
...
- if
...
- acad
...
- version =
...
- 2004
...
- v
...
- 2006
...
- ("_cylinder",sp,point(
...
- p1^<0>),sp,stringit(R1),sp,"a",sp,point(
...
- p2<0>^))
...
- if
...
- acad
...
- version =
...
- 2007
...
- ("_cylinder",sp,point(
...
- p1^<0>),sp,stringit(R1),sp,"a",sp,point(
...
- p2<0>^))
...
- if
...
- acad
...
- version =
...
- 2008
...
- ("_cylinder",sp,point(
...
- p1^<0>),sp,stringit(R1),sp,"f",sp,point(
...
- p2<0>^))
...
- otherwise