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General Program Information

Basics - Cylinders

Wiki Markup
h1. General Program Information


h2. Basics - Cylinders

{float:left|border=2px solid black}
!cylinderA.bmp!
{float}
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*cylinderA* \- a function that takes in the inputs of a point, radius, and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the beginning or middle of a line of AutoCAD code.



cylinderA - a function that takes in the inputs of a point, radius, and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the beginning or middle of a line of AutoCAD code.
cylinderA(p1,R1,L)

...

:=

...

  • ("_cylinder",sp,point(p1^<0>^),sp,stringit(R1),sp,stringit(L),sp)
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{float:left|border=2px solid black}
!cylinderB.bmp!
{float}
\\
\\
*cylinderB* \- a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the beginning or middle of a line of AutoCAD code.



cylinderB - a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the beginning or middle of a line of AutoCAD code.
cylinderB(p1,R1,p2)

...

:=

...

  • ("_cylinder",sp,point(

...

  • p1^<0>),sp,stringit(R1),sp,"c",sp,point(

...

  • p2<0>^),sp)

...

  • if

...

  • acad

...

  • version =

...

  • 2004

...

  • v

...

  • 2006

...

  • ("_cylinder",sp,point(

...

  • p1^<0>),sp,stringit(R1),sp,"a",sp,point(

...

  • p2<0>^),sp)

...

  • if

...

  • acad

...

  • version =

...

  • 2007

...

  • ("_cylinder",sp,point(

...

  • p1^<0>),sp,stringit(R1),sp,"a",sp,point(

...

  • p2<0>^),sp)

...

  • if

...

  • acad

...

  • version =

...

  • 2008

...

  • ("_cylinder",sp,point(

...

  • p1^<0>),sp,stringit(R1),sp,"f",sp,point(

...

  • p2<0>^),sp) otherwise
Wiki Markup
 otherwise

{float:left|border=2px solid black}
!cylinderC.bmp!
{float}
\\
\\
*cylinderC* \- a function that takes in the inputs of a point, radius. and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the end of a line of AutoCAD code.



cylinderC - a function that takes in the inputs of a point, radius. and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the end of a line of AutoCAD code.
cylinderC(p1,R1,L)

...

:=

...

  • ("_cylinder",sp,point(p1^<0>^),sp,stringit(R1),sp,stringit(L))
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{float:left|border=2px solid black}
!cylinderD.bmp!
{float}
\\
\\
*cylinderD* \- a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the end of a line of AutoCAD code.



cylinderD - a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the end of a line of AutoCAD code.
cylinderD(p1,R1,p2)

...

:=

...

  • ("_cylinder",sp,point(

...

  • p1^<0>),sp,stringit(R1),sp,"c",sp,point(

...

  • p2<0>^))

...

  • if

...

  • acad

...

  • version =

...

  • 2004

...

  • v

...

  • 2006

...

  • ("_cylinder",sp,point(

...

  • p1^<0>),sp,stringit(R1),sp,"a",sp,point(

...

  • p2<0>^))

...

  • if

...

  • acad

...

  • version =

...

  • 2007

...

  • ("_cylinder",sp,point(

...

  • p1^<0>),sp,stringit(R1),sp,"a",sp,point(

...

  • p2<0>^))

...

  • if

...

  • acad

...

  • version =

...

  • 2008

...

  • ("_cylinder",sp,point(

...

  • p1^<0>),sp,stringit(R1),sp,"f",sp,point(

...

  • p2<0>^))

...

  • otherwise