{float:left|border=2px solid black} !cylinderA.bmp! {float} |
cylinderA - a function that takes in the inputs of a point, radius, and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the beginning or middle of a line of AutoCAD code.
cylinderA(p1,R1,L) :=
{float:left|border=2px solid black} !cylinderB.bmp! {float} |
cylinderB - a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the beginning or middle of a line of AutoCAD code.
cylinderB(p1,R1,p2) :=
{float:left|border=2px solid black} !cylinderC.bmp! {float} |
cylinderC - a function that takes in the inputs of a point, radius. and length to render a cylinder perpendicular to the point given, along the positive axis. This function is used at the end of a line of AutoCAD code.
cylinderC(p1,R1,L) :=
{float:left|border=2px solid black} !cylinderD.bmp! {float} |
cylinderD - a function that takes in the inputs of two points and a radius to render a cylinder at any angle in space. This function is used at the end of a line of AutoCAD code.
cylinderD(p1,R1,p2) :=