Step 1: Create Geometry in GAMBIT
In an external flow such as the flow past a cylinder, we have to define farfield boundaries and mesh the region between the cylinder geometry and the boundaries. Farfield boundaries should be placed well away from the cylinder so that they are not under the influence of the flow around cylinder.
(Add Figure)
Figure above shows the geometry of such mesh.
Strategy for Creating Geometry
There are different methods in creating geometry. The most fundamental approach in creating geometry is the bottom-up vertical hierarchy approach. We will start with first creating vertices, then connecting the vertices to form edges, and finally connect the edges to form faces. Note that in 3D problems, you'll have to form a "volume" from faces. So the hierarchy of geometric objects in GAMBIT is vertices -> edges -> faces -> volumes.
For this tutorial also, be will be using mostly the graphics user interface in creating the geometry.
Create a Working Directory
Create a folder called cylinder in a convenient location. We'll use this as the working folder in which files created during the session will be stored.
Start GAMBIT
Create a new directory called cylinder and start GAMBIT from that directory by typing gambit -id cylinder at the command prompt.
Under Main Menu, select Solver > FLUENT 5/6 since the mesh to be created is to be used in FLUENT 6.0.
Create Vertices
The coordinates needed for the mesh are shown below
Number |
x |
y |
z |
1 |
0 |
0 |
0 |
2 |
0 |
1.259 |
0 |
3 |
0.5 |
1.259 |
0 |
4 |
1.5 |
1.259 |
0 |
5 |
1.5 |
0.268 |
0 |
6 |
0.5 |
0 |
0 |
Since we are using the GUI in creating the geometry, we do not have to worry about the specific order of the coordinates.
To create a vertex, do the following:
Operation Toolpad > Geometry Command Button
> Vertex Command Button > Create VertexCreate all the vertices from the coordinate table shown above.