Step 1: Create Geometry in GAMBIT
This tutorial leads you through the steps for generating a mesh in GAMBIT for a wedge geometry. The generated mesh can then be read into FLUENT for fluid flow simulation.
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The overall boundary is shown below.
Where ABCDE is the farfield boundary and FE is the wedge.
Start GAMBIT
Create a new directory called wedge and start GAMBIT from that directory by typing gambit -id wedge at the command prompt.
Under Main Menu, select Solver > FLUENT 5/6 since the mesh to be created is to be used in FLUENT 6.0.
Create Vertices
The coordinates needed for the mesh are shown below
Label | x | y | z |
A | 0 | 0 | 0 |
B | 0 | 1.259 | 0 |
C | 0.5 | 1.259 | 0 |
D | 1.5 | 1.259 | 0 |
E | 1.5 | 0.268 | 0 |
F | 0.5 | 0 | 0 |
Using Using bottom up approach, we start by creating vertices of the geometry using the coordinate given.
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