Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Migration of unmigrated content due to installation of a new plugin

...

We start off by naming various faces of our geometry for later use in FLUENT and to make surface body referencing much easier when creating our mesh. 

HTML
Wiki Markup
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/Dfsfx7brjFc" frameborder="0" allowfullscreen></iframe>{html}

Summary of steps in the above video:

...

This really neat tool allows you to cut through the mesh in order to visualize its interior!

HTML
Wiki Markup
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/u3N4AtC18_4" frameborder="0" allowfullscreen></iframe>{html}

 

...

Global Mesh Controls

We start by applying specifying some global mesh settings which means that these settings will be applied to the whole mesh altogether. 

HTML
Wiki Markup
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/ShSXdbABclo" frameborder="0" allowfullscreen></iframe>{html}

Summary of steps in the above video:

...

After applying controls to the whole mesh, we now apply mesh settings to specific areas of our geometry. 

HTML
Wiki Markup
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/hwSw3swv5kE" frameborder="0" allowfullscreen></iframe>{html}

Summary of steps in the above video:

...

We now show you how to judge the quality of your mesh. This is an extremely important step because a bad mesh can lead to bad results!

HTML
Wiki Markup
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/llYKVq_91NU" frameborder="0" allowfullscreen></iframe>{html}

Summary of steps in the above video:

...