...
We start off by naming various faces of our geometry for later use in FLUENT and to make surface body referencing much easier when creating our mesh.
HTML |
---|
Wiki Markup |
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/Dfsfx7brjFc" frameborder="0" allowfullscreen></iframe>{html} |
Summary of steps in the above video:
...
This really neat tool allows you to cut through the mesh in order to visualize its interior!
HTML |
---|
Wiki Markup |
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/u3N4AtC18_4" frameborder="0" allowfullscreen></iframe>{html} |
...
Global Mesh Controls
We start by applying specifying some global mesh settings which means that these settings will be applied to the whole mesh altogether.
HTML |
---|
Wiki Markup |
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/ShSXdbABclo" frameborder="0" allowfullscreen></iframe>{html} |
Summary of steps in the above video:
...
After applying controls to the whole mesh, we now apply mesh settings to specific areas of our geometry.
HTML |
---|
Wiki Markup |
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/hwSw3swv5kE" frameborder="0" allowfullscreen></iframe>{html} |
Summary of steps in the above video:
...
We now show you how to judge the quality of your mesh. This is an extremely important step because a bad mesh can lead to bad results!
HTML |
---|
Wiki Markup |
{html}<iframe width="640" height="360" src="//www.youtube.com/embed/llYKVq_91NU" frameborder="0" allowfullscreen></iframe>{html} |
Summary of steps in the above video:
...