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Comment: Migrated to Confluence 4.0

...

A

...

closer

...

look:

...

Velocity

...

Verlet

...

Algorithm

...

We

...

designed

...

a

...

dynamical

...

simulation

...

to

...

compute

...

the

...

particle

...

trajectories

...

as

...

a

...

function

...

of

...

time.

...

The

...

simulation

...

utilizes

...

the

...

Velocity

...

Verlet

...

algorithm,

...

which

...

calculates

...

positions

...

and

...

velocities

...

of

...

particles

...

via

...

Taylor

...

expansion.

...

Because

...

the

...

Newton’s equation

...

of

...

motion

...

is

...

second

...

order

...

in

...

relative

...

position

...

(r),

...

the

...

initial

...

condition

...

needs

...

to

...

specify

...

both

...

particle

...

position

...

and

...

velocity

...

at

...

time

...

0.

...


The

...

model

...

makes

...

use

...

of

...

the

...

following

...

equations:

Wiki Markup

\\
{latex}
\large
$$
{{x(t + \Delta t) }} = {{ x(t) + v(t)\Delta t + (1/2)a(t)\Delta t^2    }}
$$
{latex}
\\


Wiki Markup
{latex}
\large
$$
{{v(t + \Delta t/2) }} = {{ v(t) + (1/2)a(t)\Delta t    }}
$$
{latex}
\\


with

...

the

...

given

...

time

...

step

...

and

...

initial

...

value

...

conditions.

...



The whole procedure can be summarized in following steps:



Image Added