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Figure above shows the geometry of such meshcase.

Strategy for Creating Geometry

There are different methods in creating geometry. The most fundamental approach in creating geometry is the bottom-up vertical hierarchy approach. We will start with by first creating vertices, then connecting the vertices to form edges, and finally connect the edges to form faces. Note that in 3D problems, you'll have to form a "volume" from faces. So the hierarchy of geometric objects in GAMBIT is vertices -> edges -> faces -> volumes.

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Click the FIT TO WINDOW button to scale the display so that you can see all the vertices. The resulting image should look like this:

Create Edges

Now we can create Create the edges using the vertices created. We For our model, we have two type of edges: straight edge and curved edge.

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