Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

There are different methods in creating geometry. The most fundamental approach in creating geometry is the bottom-up vertical hierarchy approach. We will start with first creating vertices, then connecting the vertices to form edges, and finally connect the edges to form faces. Note that in 3D problems, you'll have to form a "volume" from faces. So the hierarchy of geometric objects in GAMBIT is vertices -> edges -> faces -> volumes.

For this tutorial also, be will be using mostly the graphics user interface in creating the geometry.

Create a Working Directory

Create a folder called cylinder in a convenient location. We'll use this as the working folder in which files created during the session will be stored.

Note for ACCEL computer lab users: Each user gets his/her own 100 MB of disk space under S: at ACCEL. You can put your files in S: and it'll be accessible from any computer. This is where you should put files that you want to keep and access later on.

Start GAMBIT

Start your command prompt.

Start > Programs > Lab Apps > Fluent Inc Products > Gambit 2.3.16 > Gambit 2.3.16

This brings up the GAMBIT startup window. Click Browse and select the folder that you just created. Enter -id pipe in the options box to tell GAMBIT to use pipe as the default file prefix, then click Run.

Image Removed

In Windows, the Exceed X-server starts up before the GAMBIT interface comes up. Exceed is a third-party application needed to render the interface in Windows (GAMBIT was originally developed under Unix). To make best use of screen real estate, move the windows and resize them so that you approximate this screen arrangement. This way you can read instructions in the browser window and implement them in GAMBIT.

You can resize the text in the browser window to your taste and comfort:

In Internet Explorer: Menubar > View > Text Size, then choose the appropriate font size.

In Netscape: Menubar > View > Increase Font or Menubar > View > Decrease Font.

The GAMBIT Interface consists of the following:

  • Main Menu Bar:

Image Removed

Note that the job name pipe appears after ID: in the title bar of the Utility Menu.

  • Operation Toolpad:

Image Removed

We'll more or less work our way across the Operation Toolpad as
we go through the solution steps. Notice that as each of the top buttons
is selected, a different _"sub-pad"_ appears.
The Geometry sub-pad is shown in the above snaphot.

  • Global Control Toolpad:

Image Removed

The Global Control Toolpad has options such as Fit to Screen Image Removed and Undo Image Removed that are very handy during the course of geometry and mesh creation.

  • GAMBIT Graphics:

Image Removed

This is the window where the graphical results of operations are displayed.

  • GAMBIT Description Panel:

Image Removed

The Description Panel contains descriptions of buttons or objects that the mouse is pointing to. Move your mouse over some buttons and notice the corresponding text in the Description Panel.

  • GAMBIT Transcript Window:

Image Removed

This is the window to which output from GAMBIT commands is written and which provides feedback on the actions taken by GAMBIT as you perform operations. If, at some point, you are not sure you clicked the right button or entered a value correctly, this is where to look to figure out what you just did. You can click on the arrow button in the upper right hand corner to make the Transcript window full-sized. You can click on the arrow again to return the window to its original size. Go ahead, give this a try.

Image Removed

Select Solver

If the window titlebar does not say the solver is FLUENT 5/6, then you need to specify:

Main Menu > Solver > FLUENT 5/6

Verify this has been done by looking in the Transcript Window where you should see:

Image Removed

The boundary types that you'll be able to select in the third step depends on the solver selected.

We can assume that the flow is axisymmetric. The problem domain is:

Image Removed

where r and x are the radial and axial coordinates, respectively.

Strategy for creating geometry

We will put the origin of the coordinate system at the lower left corner of the rectangle. The coordinates of the corners are shown in the figure below:

Image Removed

We will first create four vertices at the four corners and join adjacent vertices to get the edges of the rectangle. We will then form a face that covers the area of the rectangle.

Create Vertices

Find the buttons described below by pointing the mouse at each of the buttons and reading the Description Window.

Operation Toolpad > Geometry Command Button Image Removed > Vertex Command Button Image Removed > Create Vertex Image Removed

Notice that the Create Vertex button has already been selected by default. After you select a button under a sub-pad, it becomes the default when you go to a different sub-pad and then come back to the sub-pad.

Create the vertex at the lower-left corner of the rectangle:
Next to x:, enter value 0. Next to y:, enter value 0. Next to z:, enter value 0 (these values should be defaults). Click Apply. This creates the vertex (0,0,0) which is displayed in the graphics window.

Image Removed

In the Transcript window, GAMBIT reports that it "Created vertex: vertex.1". The vertices are numbered vertex.1, vertex.2 etc. in the order in which they are created.

Repeat this process to create three more vertices:

Vertex 2: (0,0.1,0)
Vertex 3: (8,0.1,0)
Vertex 4: (8,0,0)

Note that for a 2D problem, the z-coordinate can always be left to the default value of 0.

Operation Toolpad > Global Control > Fit to Window Button Image Removed

Image Removed

This fits the four vertices of the rectangle we have created to the size of the Graphics Window.

Image Removed

(Click here for larger image)

Create Edges

We'll now connect appropriate pairs of vertices to form edges. To select any entity in GAMBIT, hold down the Shift key and click on the entity.

Operation Toolpad > Geometry Command Button Image Removed > Edge Command Button Image Removed > Create Edge Image Removed

Select two vertices that make up an edge of this rectangle by holding down the Shift button and clicking on the corresponding vertices. As each vertex is picked, it will appear red in the Graphics Window. Then let go of the Shift button. We can check the selected vertices by clicking on the up-arrow next to Vertices:.

Image Removed

This will bring up a window containing the vertices that have been selected. Vertices can be moved from the Available and Picked lists by selecting them and then pressing the left or right arrow buttons.

Image Removed

After the correct vertices have been selected, click Close, then click Apply in the Create Straight Edge window.

Repeat this process to create a rectangle.

Image Removed

(Click here for larger image)

Create Face

Operation Toolpad > Geometry Command Button Image Removed > Face Command Button Image Removed > Form Face Image Removed

To form a face out of the area enclosed by the four lines, we need to select the four ledges that enclose this area. This can be done by holding down the Shift key, clicking on each line (notice that the currently selected line appears red), and then releasing the Shift key after all four lines have been selected.

Alternatively, an easier way to do this would be to click on the up arrow next to edges:

Image Removed

This will bring up the Edge List window. Click on All-> to select all of the edges at once. Click Close.

Image Removed

Click Apply to create the face.

Go to Step 2: Mesh Geometry in GAMBIT

See and rate the complete Learning Module

Start GAMBIT

Create a new directory called cylinder and start GAMBIT from that directory by typing gambit -id cylinder at the command prompt.

Under Main Menu, select Solver > FLUENT 5/6 since the mesh to be created is to be used in FLUENT 6.0.

Create Vertices

The coordinates needed for the mesh are shown below

Number

x

y

z

1

0

0

0

2

0

1.259

0

3

0.5

1.259

0

4

1.5

1.259

0

5

1.5

0.268

0

6

0.5

0

0

Since we are using the GUI in creating the geometry, we do not have to worry about the specific order of the coordinates.

To create a vertex, do the following:

Operation Toolpad > Geometry Command Button Image Added > Vertex Command Button Image Added > Create Vertex Image Added

Create all the vertices from the coordinate table shown above. Go to all FLUENT Learning Modules