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Problem Specification |
Step 3: Specify Boundary Types in GAMBIT
We'll label the boundary ABCDE as farfield, EF as wedge and AF as symmetry. Recall that these will be the names that show up under boundary zones when the mesh is read into FLUENT.
Group Edges
We'll create groups of edges and then create boundary entities from these groups.
First, we will group AB, BC, CD and DE together.
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