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Problem Specification
1. Create Geometry in GAMBIT
2. Mesh Geometry in GAMBIT
3. Specify Boundary Types in GAMBIT
4. Set Up Problem in FLUENT
5. Solve
6. Analyze Results
7. Verify Results

Step 3: Specify Boundary Types in GAMBIT

We'll label the boundary ABCDE as farfield, EF as wedge and AF as symmetry. Recall that these will be the names that show up under boundary zones when the mesh is read into FLUENT.

Group Edges

We'll create groups of edges and then create boundary entities from these groups.
First, we will group AB, BC, CD and DE together.

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