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- x : tankorigin0 - tankdim0 - tankthick
y : \ [(tank{~}origin1~ origin1 + (num{~}tanks~tank{~}dim1~) + (num{~}tanks~tank{~}thick~) + numfloc{~}tanks~floc{~}dim1\~ + (numfloc{~}tanks~ \- 1)tank{~}thick~)\- 1floc{~}dim1~/2\tanks~flocdim1~ + (numfloctanks - 1)tankthick)- 1flocdim1/2]Wiki Markup - z : tankorigin2 + flocinleth
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Rotate1 - the rotate3d function is used to rotate the pipe about the y axis, with the origin as the pivot, -90 degrees. Information about the rotate3d function can be found in the basics help page
Pipe2
pipe2 origin =
- x :origin 0 - pipe1 length - ElbowRadius
- y :origin 1
- z :origin 2 + ElbowRadius
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layer5 sets the current layer to "grit-pipe"
layer6 freezes "grit-elbow"
Pipe4
pipe4origin =
- x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - SocketDepth(2gritpipeinr)
- y : origin1 + Δygrit + gritthick + gritdim1/2
- z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)
pipe4length = gritdim2/2
Pipe5
pipe5origin =
- x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - Socketdepth(2gritpipeinr)
- y : origin1 + Δygrit + gritthick + gritdim1/2
- z : origin2 + Δzgrit - SocketDepth(2gritpipeinr)
pipe5length = platformthick + pipe4length - TeeLength(2gritpipeinr)/2
Pipe6
pipe6origin =
- x : origin0 - Δxgrit - gritthick - gritdim0
- y : origin1 + Δygrit + gritthick + gritdim1/2
- z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2
pipe6length = gritdisp2
Rotate10
Pipe7
pipe7origin =
- x : origin0 - Δxgrit - gritthick - gritdim0 + pipe6length + CrossLength(2gritpipeinr)
- y : origin1 + Δygrit + gritthick + gritdim1/2
- z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2
pipe7length = 2SocketDepth(2gritpipeinr)
Rotate11
Pipe8
Pipe9
zoom1
Pipe10and11
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