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Comment: Migrated to Confluence 4.0

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  • x : tankorigin0 - tankdim0 - tankthick
  • Wiki Markupy : \ [(tank{~}origin1~ origin1 + (num{~}tanks~tank{~}dim1~) + (num{~}tanks~tank{~}thick~) + numfloc{~}tanks~floc{~}dim1\~ + (numfloc{~}tanks~ \- 1)tank{~}thick~)\- 1floc{~}dim1~/2\tanks~flocdim1~ + (numfloctanks - 1)tankthick)- 1flocdim1/2]
  • z : tankorigin2 + flocinleth

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Rotate1 - the rotate3d function is used to rotate the pipe about the y axis, with the origin as the pivot, -90 degrees. Information about the rotate3d function can be found in the basics help page

Pipe2

pipe2 origin =

  • x :origin 0 - pipe1 length - ElbowRadius
  • y :origin 1
  • z :origin 2 + ElbowRadius

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layer5 sets the current layer to "grit-pipe"
layer6 freezes "grit-elbow"

Pipe4

pipe4origin =

  • x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - SocketDepth(2gritpipeinr)
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)

pipe4length = gritdim2/2

Pipe5

pipe5origin =

  • x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - Socketdepth(2gritpipeinr)
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit - SocketDepth(2gritpipeinr)

pipe5length = platformthick + pipe4length - TeeLength(2gritpipeinr)/2

Pipe6

pipe6origin =

  • x : origin0 - Δxgrit - gritthick - gritdim0
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2

pipe6length = gritdisp2

Rotate10

Pipe7

pipe7origin =

  • x : origin0 - Δxgrit - gritthick - gritdim0 + pipe6length + CrossLength(2gritpipeinr)
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2

pipe7length = 2SocketDepth(2gritpipeinr)

Rotate11

Pipe8

Pipe9

zoom1

Pipe10and11

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