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Comment: Migrated to Confluence 4.0

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  • x : tankorigin0 - tankdim0 - tankthick
  • Wiki Markupy : \ [(tank{~}origin1~ origin1 + (num{~}tanks~tank{~}dim1~) + (num{~}tanks~tank{~}thick~) + numfloc{~}tanks~floc{~}dim1\~ + (numfloc{~}tanks~ \- 1)tank{~}thick~)\- 1floc{~}dim1~/2\tanks~flocdim1~ + (numfloctanks - 1)tankthick)- 1flocdim1/2]
  • z : tankorigin2 + flocinleth

...

pipe2length = Δzgrit - 3ElbowRadius(2gritpipeinr) - SocketDepth(2gritpipeinr)

pipe3length = 2 ((Δxgrit + 2gritthick + gritdim0 + ShortTeeLength(2gritpipeinr) + SocketDepth(2gritpipeinr) - ElbowRadius(2gritpipeinr) - pipe1length)^2 + (Δy{~}grit~ grit + grit{~}thick~ thick + grit{~}dim1~dim1/2)^2)^5 - 2ElbowRadius(2gritpipeinr)

...

  • x : pipe2origin0 - ElbowRadius(2gritpipeinr)
  • y : pipe2origin1
  • z : pipe2origin2 + pipe2length

elbow3origin =*

  • x : pipe4origin0

...

  • y : pipe5origin1

...

  • z : pipe5origin2 + pipe2length

elbow4origin =*

  • x : pipe7origin0 - CrossLength(2gritpipeinr)/2 - ElbowRadius(2gritpipeinr)

...

  • y : pipe7origin1 - CrossLength(2gritpipeinr)/2 - 2SocketDepth(2gritpipeinr)

...

  • z : pipe7origin2

tee1origin = pipe4origin

tee2origin =*

  • x : pipe7origin0 + (ShortTeeLength(2gritpipeinr) + 2SocketDepth(2gritpipeinr))

...

  • y : pipe7origin1

...

  • z : pipe7origin2 - TeeLength(2gritpipeinr/2

Technical Program Outline

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Rotate1 - the rotate3d function is used to rotate the pipe about the y axis, with the origin as the pivot, -90 degrees. Information about the rotate3d function can be found in the basics help page

Pipe2

pipe2 origin =

  • x :origin 0 - pipe1 length - ElbowRadius
  • y :origin 1
  • z :origin 2 + ElbowRadius

...

layer5 sets the current layer to "grit-pipe"
layer6 freezes "grit-elbow"

layer6

Pipe4

Pipe5

Pipe6

Rotate10

Pipe4

pipe4origin =

  • x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - SocketDepth(2gritpipeinr)
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)

pipe4length = gritdim2/2

Pipe5

pipe5origin =

  • x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - Socketdepth(2gritpipeinr)
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit - SocketDepth(2gritpipeinr)

pipe5length = platformthick + pipe4length - TeeLength(2gritpipeinr)/2

Pipe6

pipe6origin =

  • x : origin0 - Δxgrit - gritthick - gritdim0
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2

pipe6length = gritdisp2

Rotate10

Pipe7

pipe7origin =

  • x : origin0 - Δxgrit - gritthick - gritdim0 + pipe6length + CrossLength(2gritpipeinr)
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2

pipe7length = 2SocketDepth(2gritpipeinr)Pipe7

Rotate11

Pipe8

Pipe9

zoom1

Pipe10and11

layer7 Creates a blue 'grit-riser' layer.

layer8 Freezes the 'gritpipe' layer.

Riser1*

Riser234

layer9 Creates a purple 'grit-cross' layer.

layer10 Freezes the 'grit-riser' layer

cross

Rotate12

Rotate13

layer11 Thaws the 'grit-elbow' layer.

layer12

layer13 Freezes the 'grit-cross' layer.

elbow4

Rotate14

Rotate15

elbow5

elbow67

layer14 Creates a new blue 'grit-tee' layer

layer15 Freezes the 'grit-elbow' layer.

Tee1

move

Tee2

Rotate16

Rotate17

layer16 Creates a new grey 'grit-tank' layer.

Tank

layer17

layer18 Freezes the 'grit-tank' layer

layer19 Freezes the 'grit-tee' layer

one

two

three

test

return stack