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Problem Specification
1. Create Geometry in GAMBIT
2. Mesh Geometry in GAMBIT
3. Specify Boundary Types in GAMBIT
4. Set Up Problem in FLUENT
5. Solve!
6. Analyze Results
7. Refine Mesh
Problem 1
Problem 2

Info
titleVideo Tutorials Available

If you are having trouble following written tutorial, detailed video tutorials are available here

Step 1: Create Geometry in GAMBIT

Info
title

If you would prefer to skip the mesh generation steps, you can  download the mesh from here and go straight to step 4. 


In an external flow such as the flow past a cylinder, we have to define farfield boundaries and mesh the region between the cylinder geometry and the boundaries. Farfield boundaries should be placed well away from the cylinder so that they are not under the influence of the flow around such that the boundary conditions will not affect the flow near cylinder.


Figure above shows the geometry of such mesha case.

Strategy for Creating Geometry

To model this flow, we need a cylinder and farfield boundaries. We need finer meshes around the cylinder to capture the active region (call this radius of influence). Downstream of the flow, there will be wake generated by the cylinder, which requires finer mesh to better capture this phenomena. To be able to specify such regions, we split the domain into different faces as shown below.

 Image Added

We set the geometry upstream to be shorter because we have less activity before flow through cylinder. We set the geometry downstream of the cylinder to be relatively longer such that the boundary conditions will not affect the flow near cylinderThere are different methods in creating geometry. The most fundamental approach in creating geometry is the bottom-up vertical hierarchy approach. We will start with first creating vertices, then connecting the vertices to form edges, and finally connect the edges to form faces. Note that in 3D problems, you'll have to form a "volume" from faces. So the hierarchy of geometric objects in GAMBIT is vertices -> edges -> faces -> volumes.

Create a Working Directory

...

Create a new directory called cylinder and start GAMBIT from that directory by typing gambit -id cylinder at the command prompt.

Under Main Menu, select Solver > FLUENT 5/6 since the mesh to be created is to be used in FLUENT 6.0.

Create

...

First, create vertices with following coordinates:

Label

x

y

z

1

-10

0

0

2

-4

0

0

3

-1

0

0

4

0

10

0

5

0

4

0

6

0

1

0

7

0

-1

0

8

0

-4

0

9

0

-10

0

10

1

0

0

11

4

0

0

12

40

10

0

13

40

-10

0

Cylinder

Create the cylinder using two arcs. The cylinder is created with two arc because they are going to be meshed differently. Back arc spans from -90 to 90 deg. Front arc spans from 90 to -90 deg. Both arc with radius 1.

Operation Toolpad > Geometry Command Button Image Added > Edge Command Button Image Added > Create Edge Image Added > Arc Image Added > Image Added

Image Added
 
Next to Radius, enter 1. Next to Start Angle, enter -90. Next to End Angle, enter 90. Click Apply.  Do the same for front arc but enter different value for angles.

Warning
titleAlways make arc in counterclock wise direction



Image Added
(Click here for animated steps)

Info
titleRight mouse click on Create Edge icon to see more options.

Create Front Outer Boundary

We will create the outer boundary by creating arc 10 times of the cylinder front arc. We can use copy edges and scale by 10 to create the outer boundary.

Operation Toolpad > Geometry Command Button Image Added > Edge Command Button Image Added > Move/Copy Edges Image Added

Image Added
 
Select the front cylinder edge. Make sure that the Copy is checked. Under Operation, select Scale. Next to Factor, enter a value of 10. This means that the radius of influence we create will be 10 times the size of the cylinder. Click Apply.

Image Added

(Click here for animated steps)

Info
titleDo you know you can also press "Ctrl" + double left click to fit graphic in windows?


Create Back Outer Boundary

For this part, we will start with bottom up approach where we first create vertices and then using the vertices to create edges. Create the following vertices.

Vertices

X

Y

1

40

10

2

40

-10

...

Operation Toolpad > Geometry Command Button > Edge Vertex Command Button Image Removed Image Added > Create Edge Image RemovedVertex Image Added

Create the vertices by entering the coordinates under Global and the label under Label:.

Click the FIT TO WINDOW button to scale the display so that you can see all the vertices. The resulting image should look like this:

Image Removed

Create Edges

Now we can create the edges using the vertices created. We have two type of edges: straight edge and curved edge.

Let's first start by creating straight edges by connecting following vertices:
4-12
12-13
13-9
9-8
8-7
6-5
5-4

Connect the vertices to create three edges

Operation Toolpad > Geometry Command Button Image Added > Edge Command Button Image Added > Create Edge

Create the edge 4-12 by selecting the vertex 4 followed by vertex 12. Click Apply. GAMBIT will create the edge. You will see a message saying something like "Created edge: edge.1'' in the Transcript window.

Image Added 

Info
title"shift" + left click and drag to select

Following animated steps show another method in creating vertices.

Image Added




Info
title"ctrl" + right click on the grid to create a vertex

Tip
titleDo You Know?

Do you know that by clicking and holding right mouse click and move up and down, you can zoom in and out in the graphic window?
Do you know that by clicking middle mouse button, you can move object in graphic window?

Create Radius of Influence

Now we can proceed to create the geometry for radius of influence. Since both the cylinder and radius of influence is of same shape.

Create arc  of radius 4 from -45 to 45 deg. Then create another arc from 45 to 45 deg. After we create all the straight edges, start creating arc by connecting the following vertices:
4-1-9
5-2-8
5-11-8
6-3-7
6-10-7

Operation Toolpad > Geometry Command Button > Edge Command Button > Create Edge > Arc

Right click on the Create Edge to see more options. Select the Arc icon. (The default option is Straight)

The current geometry should look like this:
Image Removed

Split Edges

We would like to have more mesh elements at the downstream of the flow, to the right of the cylinder. To accomplish this, we would have to split some edges.

Split the edge according to the figure shown below:

Image Removed

First split the straight edges

Label

x

y

z

A

2.8284

10

0

D

2.8284

-10

0

E

40

2.8284

0

F

40

-2.8284

0

> Image Added

Finally split the edge at 90 and -90 deg. 

Operation Toolpad > Geometry Command Button > Edge Command Button > Split Edge

Then select the respective edges to split to for point A,D,E and F.

Then split the curved edges

Label

r

t

z

B

4

45

0

C

4

-45

0

Remember to change the coordinate Type to Cylindrical.

Split Edge at Outer Boundary

For regular mesh, each edge has its opposite edge. Because of this, we can use projection method on the outer boundary to create the edge associated with the Radius of Influence edges. 

Operation Toolpad > Geometry Command Button Image Modified > Edge Vertex Command Button Image Removed > Split Edge Image Removed

Change the coordinate Type to Cylindrical and create vertex point B and C according to the table.

Image Added > Project Button Image Added 

Select the vertex and associated edge. Make sure to select Split edge. At the end of this, you should have 4 new vertices.

Image Added

(Animated steps)
 

Connect all Vertices

Finally, connect all the remaining vertices KL, LM, NO, OP, FI and GJ.

Connect the newly created vertices to form two new edges. The current geometry in Gambit should look like this:
Image Removed Image Added


Create Faces

We can now join all the edges to form faces.

Operation Toolpad > Geometry Command Button > Face Command Button > Form Face

This brings up the Create Face From Wireframe menu. Recall that we had selected vertices in order to create edges. Similarly, we will select edges in order to form a face.

There will be total of six faces.


(Click picture for larger image)
Create all the six faces by connecting appropriate edges.

Image Added

Animated steps

We are now ready to mesh the geometry.

Go to Step 2: Mesh Geometry in GAMBIT

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