Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Platform Origin Points

platform1~origin~ platform1origin =

platform2~origin~ platform2origin =

  • x: tank~origin0~ tankorigin0 - L~Sed~ LSed - T~PlantWall~TPlantWall
  • y: tank~origin1~ - T~PlantWalltankorigin1 - T{~}PlantWall
  • z: tank~origin2~ tankorigin2 + H~Sed~ HSed - H~Channel~ HChannel - T~Mp~TMp

column1~origin~ column1origin =

  • x: tank~origin0~ tankorigin0 + T~PlantWall~TPlantWall
  • y: tank~origin1~ tankorigin1 + (N~SedTanks~NSedTanks*W~Sed~WSed) + (N~SedTanks~ N{~}SedTanks~ + 2)*T~PlantWall~ + 2W~FlocChannel~ + W~MpWalkway~T{~}PlantWall~ + 2WFlocChannel + WMpWalkway
  • z: tank~origin2~ tankorigin2 + H~Sed~ HSed - H~Channel~ HChannel - T~ChannelWall~TChannelWall

column2~origin~ column2origin =

  • if layout 1:
    • x: tank~origin0~ tankorigin0 - L~Sed~ LSed - T~PlantWall~ TPlantWall - W~MpWalkway~ WMpWalkway - L~Et~ - 2T~EtWall~ LEt - 2*TEtWall - ShortTeeLength(ND~Lfom~NDLfom) - walk~space~ walkspace - 2D~Drum~ 2DDrum - 3S~Drum~ 3SDrum + column~dim0~columndim0
    • y: tank~origin1~ tankorigin1 + (N~SedTanks~NSedTanks*W~Sed~WSed) + (N~SedTanks~ N{~}SedTanks~ + 2)*T~PlantWall~ + 2W~FlocChannel~ + W~MpWalkway~T{~}PlantWall~ + 2WFlocChannel + WMpWalkway
    • z: tank~origin2~ tankorigin2 + H~Sed~ HSed - H~Channel~ HChannel - T~ChannelWall~TChannelWall
  • if layout 2:
    • x: tank~origin0~ tankorigin0 - L~Sed~ LSed - T~PlantWall~ TPlantWall - W~MpWalkway~ WMpWalkway - L~Plt~ LPlt - 2*T~PltWall TPltWall - 2D~Drum~ 2DDrum~ - 3S~Drum~ 3SDrum + column~dim0~columndim0
    • y: tank~origin1~ tankorigin1 + (N~SedTanks~NSedTanks*W~Sed~WSed) + [ (N~SedTanks~ NSedTanks + 2)*T~PlantWall~ TPlantWall ] + 2W~FlocChannel~ 2WFlocChannel + W~MpWalkway~WMpWalkway
    • z: tank~origin2~ tankorigin2 + H~Sed~ HSed - H~Channel~ HChannel - T~ChannelWall~TChannelWall

column3~origin~ column3origin =

  • if layout 1:
    • x: tank~origin0~ tankorigin0 - L~Sed~ LSed - T~PlantWall~ TPlantWall - W~MpWalkway~ WMpWalkway - L~Et~ - 2T~EtWall~ LEt - 2*TEtWall - ShortTeeLength(ND~Lfom~ NDLfom ) - walk~space~ walkspace - 2D~Drum~ 2DDrum - 3S~Drum~ 3SDrum + column~dim0~columndim0
    • y: tank~origin1~ tankorigin1 - T~PlantWall TPlantWall + column~dim1~columndim1~
    • z: tank~origin2~ tankorigin2 + H~Sed~ HSed - H~Channel~ HChannel - T~ChannelWall~TChannelWall
  • if layout 2:
    • x: tank~origin0~ tankorigin0 - L~Sed~ LSed - T~PlantWall~ TPlantWall - W~MpWalkway~ WMpWalkway - L~Plt~ - 2T~PltWall - 2D~Drum~ - 3S~Drum~ + column~dim0~LPlt - 2*TPltWall - 2DDrum~ - 3SDrum + columndim0
    • y: tank~origin1~ tankorigin1 - T~PlantWall TPlantWall + column~dim1~columndim1~
    • z: tank~origin2~ tankorigin2 + H~Sed~ HSed - H~Channel~ HChannel - T~ChannelWall~TChannelWall

alumplat~origin~ alumplatorigin =

chlorineplat~origin~ =

chlorineplatorigin =