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Pipe3 Length = Δx + thicktank + 2offset(lvltankdim0,n) - elbowRadius(2R1)

Rotate3 Pipe 2 3 is rotated using the Rotate3d function so ....that from a top view it is oriented in the west to east direction

p1:

  • x: pipe3origin0 + R1
  • y: pipe3origin1
  • z: pipe3origin2

p2: pipe3origin

axis: "y"

ϕ: -90

Pipe4 -Creates a pipe with a radius of R1 and an origin at the variable "pipe4origin".

Pipe4 Length = Δy + widthsed - 2ElbowRadius(2R1) + thicktank + disp

Rotate4 Pipe 4 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction.

p1:

  • x: pipe4origin0 + R1
  • y: pipe4origin1
  • z: pipe4origin2

p2: pipe4origin

axis: "y"

ϕ: -90

Pipe5 -Creates a pipe with a radius of R1 and an origin at the variable "pipe5origin".

Pipe5 length: Δx + thicktank + 3offset(lvltankdim0,n) - ElbowRadius(2R1)

Rotate5 Pipe 5 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction.

P1:

  • x: pipe5origin0 + R1
  • y: pipe5origin1
  • z: pipe5origin2

p2: pipe5origin

axis: "y"

ϕ: -90

Pipe6 -Creates a pipe with a radius of R1 and an origin at the variable "pipe6origin".

Pipe6 length: Δy + 2widethsed - 2ElbowRadius(2R1) + thicktank + disp

Rotate6

Pipe7

zoomwin1

Copy5

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