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Pipe3 Length = Δx + thicktank + 2offset(lvltankdim0,n) - elbowRadius(2R1)
Rotate3 Pipe 2 3 is rotated using the Rotate3d function so ....that from a top view it is oriented in the west to east direction
p1:
- x: pipe3origin0 + R1
- y: pipe3origin1
- z: pipe3origin2
p2: pipe3origin
axis: "y"
ϕ: -90
Pipe4 -Creates a pipe with a radius of R1 and an origin at the variable "pipe4origin".
Pipe4 Length = Δy + widthsed - 2ElbowRadius(2R1) + thicktank + disp
Rotate4 Pipe 4 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction.
p1:
- x: pipe4origin0 + R1
- y: pipe4origin1
- z: pipe4origin2
p2: pipe4origin
axis: "y"
ϕ: -90
Pipe5 -Creates a pipe with a radius of R1 and an origin at the variable "pipe5origin".
Pipe5 length: Δx + thicktank + 3offset(lvltankdim0,n) - ElbowRadius(2R1)
Rotate5 Pipe 5 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction.
P1:
- x: pipe5origin0 + R1
- y: pipe5origin1
- z: pipe5origin2
p2: pipe5origin
axis: "y"
ϕ: -90
Pipe6 -Creates a pipe with a radius of R1 and an origin at the variable "pipe6origin".
Pipe6 length: Δy + 2widethsed - 2ElbowRadius(2R1) + thicktank + disp
Rotate6
Pipe7
zoomwin1
Copy5
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