...
Rotate1 - Pipe 1 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction
p1:
- x: origin0 + R1
- y: origin1
- z: origin2
p2: origin
axis: "y"
ϕ: -90
Pipe2 - Creates a pipe with a radius of R1 and an origin at the variable "pipe2origin".
pipe2 origin =
- x: x,origin - Pipe1 Length
- y: y,origin + ElbowRadius
- z: z,origin
...
Rotate2 - Pipe 2 is rotated using the Rotate3d function so it is oriented north to south in top view
p1:
- x: pipe2origin0 + R1
- y: pipe2origin1
- z: pipe2origin2
p2: pipe2origin
axis: "x"
ϕ: -90
Pipe3 -Creates a pipe with a radius of R1 and an origin at the variable "pipe3origin".
Pipe3 Length = Δx + thicktank + 2offset(lvltankdim0,n) - elbowRadius(2R1)
Rotate3 Pipe 2 is rotated using the Rotate3d function so....
p1:
- x: pipe3origin0 + R1
- y: pipe3origin1
- z: pipe3origin2
p2: pipe3origin
axis: "y"
Pipe4
Rotate4
Pipe5
Rotate5
Pipe6
...