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Rotate1 - Pipe 1 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction

p1:

  • x: origin0 + R1
  • y: origin1
  • z: origin2

p2: origin

axis: "y"

ϕ: -90

Pipe2 - Creates a pipe with a radius of R1 and an origin at the variable "pipe2origin".

pipe2 origin =

  • x: x,origin - Pipe1 Length
  • y: y,origin + ElbowRadius
  • z: z,origin

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Rotate2 - Pipe 2 is rotated using the Rotate3d function so it is oriented north to south in top view

p1:

  • x: pipe2origin0 + R1
  • y: pipe2origin1
  • z: pipe2origin2

p2: pipe2origin

axis: "x"

ϕ: -90

Pipe3 -Creates a pipe with a radius of R1 and an origin at the variable "pipe3origin".

Pipe3 Length = Δx + thicktank + 2offset(lvltankdim0,n) - elbowRadius(2R1)

Rotate3 Pipe 2 is rotated using the Rotate3d function so....

p1:

  • x: pipe3origin0 + R1
  • y: pipe3origin1
  • z: pipe3origin2

p2: pipe3origin

axis: "y"

Pipe4

Rotate4

Pipe5

Rotate5

Pipe6

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