Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

layer5 sets the current layer to "grit-pipe"
layer6 freezes "grit-elbow"

Pipe4

pipe4origin =

  • x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - SocketDepth(2gritpipeinr)
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)

pipe4length = gritdim2/2

Pipe5

pipe5origin =

  • x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - Socketdepth(2gritpipeinr)
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit - SocketDepth(2gritpipeinr)

pipe5length = platformthick + pipe4length - TeeLength(2gritpipeinr)/2

Pipe6

pipe6origin =

  • x : origin0 - Δxgrit - gritthick - gritdim0
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2

pipe6length = gritdisp2

Rotate10

Pipe7

pipe7origin =

  • x : origin0 - Δxgrit - gritthick - gritdim0 + pipe6length + CrossLength(2gritpipeinr)
  • y : origin1 + Δygrit + gritthick + gritdim1/2
  • z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2

pipe7length = 2SocketDepth(2gritpipeinr)

Rotate11

Pipe8

Pipe9

zoom1

Pipe10and11

...