...
layer5 sets the current layer to "grit-pipe"
layer6 freezes "grit-elbow"
Pipe4
pipe4origin =
- x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - SocketDepth(2gritpipeinr)
- y : origin1 + Δygrit + gritthick + gritdim1/2
- z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)
pipe4length = gritdim2/2
Pipe5
pipe5origin =
- x : origin0 - Δxgrit - 2gritthick - gritdim0 - ShortTeeLength(2gritpipeinr) - Socketdepth(2gritpipeinr)
- y : origin1 + Δygrit + gritthick + gritdim1/2
- z : origin2 + Δzgrit - SocketDepth(2gritpipeinr)
pipe5length = platformthick + pipe4length - TeeLength(2gritpipeinr)/2
Pipe6
pipe6origin =
- x : origin0 - Δxgrit - gritthick - gritdim0
- y : origin1 + Δygrit + gritthick + gritdim1/2
- z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2
pipe6length = gritdisp2
Rotate10
Pipe7
pipe7origin =
- x : origin0 - Δxgrit - gritthick - gritdim0 + pipe6length + CrossLength(2gritpipeinr)
- y : origin1 + Δygrit + gritthick + gritdim1/2
- z : origin2 + Δzgrit + pipe5length + TeeLength(2gritpipeinr)/2
pipe7length = 2SocketDepth(2gritpipeinr)
Rotate11
Pipe8
Pipe9
zoom1
Pipe10and11
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