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  • x : origin0
  • y : origin1
  • z : origin2 + L/2 - R3

p25 =

  • x : origin0 + L/2 + H
  • y : origin2 + L/2
  • z : -origin1 + R3

p26 =

  • x : origin0
  • y : origin2
  • z : -origin1

p27 =

  • x : origin0
  • y : origin2 + L

p28 =

  • x : origin0 + L/2 + H
  • y : origin2 + L/2
  • z : -origin1

p29 =

  • x : origin0
  • y : origin2 + L + H
  • z : origin1

p30 =

  • x : origin0 - L/2 - H
  • y : origin2 + L/2
  • z : -origin1

win1 =

  • x : origin0 - (L/2 + H)
  • y : origin1 - R3
  • z : origin2

...

mirror3 - mirrors the tee around the centerline of the main pipe.

Image Added

cylinder7 - creates a cylinder withing the cross.

subtract4 - subtracts the cylinder from the cross creating a hollow pipe.

viewfront2 - sets the workspace so that the user is viewing the object from the front.

mirror4 -

bigunion2 -