...
- x : origin0
- y : origin1
- z : origin2 + L/2 - R3
p25 =
- x : origin0 + L/2 + H
- y : origin2 + L/2
- z : -origin1 + R3
p26 =
- x : origin0
- y : origin2
- z : -origin1
p27 =
- x : origin0
- y : origin2 + L
p28 =
- x : origin0 + L/2 + H
- y : origin2 + L/2
- z : -origin1
p29 =
- x : origin0
- y : origin2 + L + H
- z : origin1
p30 =
- x : origin0 - L/2 - H
- y : origin2 + L/2
- z : -origin1
win1 =
- x : origin0 - (L/2 + H)
- y : origin1 - R3
- z : origin2
...
mirror3 - mirrors the tee around the centerline of the main pipe.
cylinder7 - creates a cylinder withing the cross.
subtract4 - subtracts the cylinder from the cross creating a hollow pipe.
viewfront2 - sets the workspace so that the user is viewing the object from the front.
mirror4 -
bigunion2 -