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Comment: Migrated to Confluence 4.0
Panel

Problem Specification
1. Create Geometry in GAMBIT
2. Mesh Geometry in GAMBIT
3. Specify Boundary Types in GAMBIT
4. Set Up Problem in FLUENT
5. Solve!
6. Analyze Results
7. Refine Mesh
Problem 1
Problem 2

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Operation Toolpad > Geometry Command Button > Edge Command Button > Create Edge > Arc >


 
Next to Radius, enter 1. Next to Start Angle, enter -90. Next to End Angle, enter 90. Click Apply.  Do the same for front arc but enter different value for angles.

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Select the front cylinder edge. Make sure that the Copy is checked. Under Operation, select Scale. Next to Factor, enter a value of 10. This means that the radius of influence we create will be 10 times the size of the cylinder. Click Apply.

(Click here for animated steps)

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Create the vertices by entering the coordinates under Global.

Click the FIT TO WINDOW button to scale the display so that you can see all the vertices.

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Remember to change the coordinate Type to Cylindrical.

Split Edge at Outer Boundary

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Select the vertex and associated edge. Make sure to select Split edge. At the end of this, you should have 4 new vertices.

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Operation Toolpad > Geometry Command Button > Face Command Button > Form Face

This brings up the Create Face From Wireframe menu. Recall that we had selected vertices in order to create edges. Similarly, we will select edges in order to form a face.

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