General Program Information

Input Definitions

Notes

Pipe Labeling

Step by Step Description

The Sed eff program is composed of three scripts. The program will run Sedeff script1 when n is 3, Sedeff script2 when n is 4 and Sedeff script3 when n is 5. Because the most common number of sedimentation tanks is three, the output of Sedeff script1 will be described below.

Some points and values which will be used several times in the script are defined outside of the script so as to make it cleaner. These variables will be pseudo inputs for Sedeff script1. They are listed below and will be described in greater detail further down.

Pseudo Inputs

pipe3origin

pipe4origin

pipe5origin

pipe6origin

elbow1origin

pipe7origin

tankorigin

mainorigin

origin

lvltankdim

Δx

Δy

Δz

thicktank

thickplatform

widthsed

R1

Rmain

Hmain

n - number of sedimentation tanks to be drawn by the program.

disp

layer1 - Creates a 'lvlpipe' layer for all of the pipes in the program

Pipe1 - Creates a pipe with a radius of R1 and an origin at the variable "origin". See Pipe Help for details on the pipe function.

Pipe1 Length = Δx + thick tank + offset - ElbowRadius
Notes:

Rotate1 - Pipe 1 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction

p1:

p2: origin

axis: "y"

ϕ: -90

Pipe2 - Creates a pipe with a radius of R1 and an origin at the variable "pipe2origin".

pipe2 origin =

Pipe2 Length = Δy - 2ElbowRadius + thick tank + disp

Rotate2 - Pipe 2 is rotated using the Rotate3d function so it is oriented north to south in top view

p1:

p2: pipe2origin

axis: "x"

ϕ: -90

Pipe3 -Creates a pipe with a radius of R1 and an origin at the variable "pipe3origin".

Pipe3 Length = Δx + thicktank + 2offset(lvltankdim0,n) - elbowRadius(2R1)

Rotate3 Pipe 3 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction

p1:

p2: pipe3origin

axis: "y"

ϕ: -90

Pipe4 -Creates a pipe with a radius of R1 and an origin at the variable "pipe4origin".

Pipe4 Length = Δy + widthsed - 2ElbowRadius(2R1) + thicktank + disp

Rotate4 Pipe 4 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction.

p1:

p2: pipe4origin

axis: "y"

ϕ: -90

Pipe5 -Creates a pipe with a radius of R1 and an origin at the variable "pipe5origin".

Pipe5 length: Δx + thicktank + 3offset(lvltankdim0,n) - ElbowRadius(2R1)

Rotate5 Pipe 5 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction.

P1:

p2: pipe5origin

axis: "y"

ϕ: -90

Pipe6 -Creates a pipe with a radius of R1 and an origin at the variable "pipe6origin".

Pipe6 length: Δy + 2widethsed - 2ElbowRadius(2R1) + thicktank + disp

Rotate6 - Pipe 6 is rotated using the Rotate3d function so it is oriented north to south in top view

Pipe7 -Creates a pipe with a radius of R1 and an origin at the variable "pipe7origin".

Pipe7 length: Δz - ElbowRadius(2R1) + thickplatform

zoomwin1 - Zoomwincreates a close-up window by using two points to specify the window size the object is to be viewed in.

p1: tankorigin

p2:

Copy5 - CopyCcreates a copy of the selected objects based on four chosen points.

p1:

p2: pipe7origin

p3:

p4:

Pipe8 -Creates a pipe with a radius of Rmain and an origin at the variable "mainorigin".

Pipe8 length: Hmain + thickplatform + Δz

layer2 - Layerset select the layer "0"

layer3 - Layerfreeze is used to freeze the layer "lvlpipe."

layer4 - Layernew is used to create a new, green layer "lvlelbow."

Elbow1 - Calls the Elbow Program program to build an elbow with the origin elbow1origin and an inner radius, R1.

Rotate7 - Pipe 7 is rotated using the Rotate3d function so...

p1:

p2:

axis: "z"

ϕ: -180

zoomwin2

Copy1 - CopyBcreates a copy of the selected objects based on three chosen points.

p1: pipe2origin

p2: pipe2origin

p3: pipe4origin

Copy2 - CopyBcreates a copy of the selected objects based on three chosen points.

p1: pipe2origin

p2: pipe2origin

p3: pipe6origin

Copy3 - CopyBcreates a copy of the selected objects based on three chosen points.

p1: pipe2origin

p2: pipe2origin

p3: pipe11

Rotate8 - Pipe 2 is rotated using the Rotate3d function so it is oriented north to south in top view

p1:

p2:

axis: "x"

ϕ: \180

Rotate9 - Pipe 2 is rotated using the Rotate3d function so that from a top view it is oriented in the west to east direction.

p1:

p2:

axis: "y"

ϕ: -90

Copy4 CopyCcreates a copy of the selected objects based on four chosen points.

p1:

p2:

p3:

p4:

layer5 - Layerset select the layer "0"

layer6 - Layerfreeze freezes the layer "lvlelbow."

layer7 - Layernew creates a new grey layer "lvltank."

Tank - Calls the Tank Program program to build a tank with the origin tankorigin, tank dimensions tankdim and thickness thicktank.

tankorigin - a 3 by 1 matrix with x,y,z positions corresponding to the point where the tank will be drawn

tankdim - a 3 by 1 matrix with x,y,z positions corresponding to the length, width and height dimensions of the tank

thick - the thickness of the wall of the tank

layer8 - Layerthaw unfreezes the layer "lvlpipe."

layer9 - Layerthaw unfreezes the layer "lvlelbow."

layer10 - Layerset select the layer "lvlpipe."

cylinder - CylinderCcreates a cylinder based on a point, radius and length.

p1: mainorigin

R1: Rmain

L: Hmain + thickplatform + Δz

subtract -SubtractD subtracts based on two points.

p1: tankorigin

p2:

one

two

three

return