Teach-In

Assignment

The teach-ins are a way for team members to become more fluent when talking about their projects, and for all AguaClara students to learn about the work being done on the other sub-teams. The primary goal is to teach the class what you are doing and tie your work into what is being done with AguaClara.

The design team presentation should include:

  1. Context of how the plant works in the vicinity of your challenge
  2. How the design tool works
  3. What individual subteams are doing and how this is relevant to AguaClara

A research team presentation should include:

  1. An overview of the problem you are researching and how it is connected to AguaClara plant performance
  2. A theory section with appropriate equations and/or animations and explanations
  3. A detailed schematic of the apparatus with an appropriate explanation of how it is operated
  4. A section on how data is analyzed and how results are interpreted

The outreach team presentation should include:

  1. An outline of the tasks you are working on and the motivation behind them
  2. A summary of any changes and progress that has been made on your tasks
  3. Goals moving forward and plans to achieve them (this semester and long-term)

General Expectations:

  1. Standard formatting
  2. Great visuals, less text
  3. 5 minutes per person presenting plus 5 minutes for an introduction
  4. 18 pt font
  5. Spell check is your friend, and also your enemy
  6. Keep your audience in mind
  7. Equations
  8. Practice at least once

Grading

The teach-ins are meant to be fun and informative and will give Monroe a good idea of how well you understand and can communicate about the work you are doing. All team members must participate in the teach-in presentation.

This semester we are enforcing teach-ins time limits. Please arrive early the day of your presentation to load your presentation on the class computer so we can start class on time.

Your team will receive full credit for the teach-in if all team members participate in speaking, good visuals are used to clearly convey the concepts your team is working with, you try to follow the suggestions posted on this page and you respect the time limits.