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ModeUse Case
SolidSlowest printing method, generates parts which do not require post-process UV curing generally. High resolution printing. Used for delicate or initricate intricate parts where strength is a priority or long development times are required.
Shell and ScaffoldFaster than solid, speed dependent on part complexity and infill percentage. Parts have a high resolution shell with coarse infill to balance speed and high resolution. Will require UV cure. Used for intricate parts where development times are short (<<1hr).
SwiftFastest printing method, prints coarsely in a layer-wise fashion in half the time of most shell and scaffold prints. Parts usually do not require UV cure. Balanced Swift is higher resolution than Swift, but longer print times. Used for bases or support structures where dimensional accuracy is not critical.

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